In 1943, the Ministry of Culture and Science of the Enlightened Confederacy initiated an experiment to test Mobius-Higgs’ theory of Space-Time Flows. However, something went terribly wrong: an explosion occurred in one of the laboratory’s particle accelerators, creating a portal between our world and countless other dimensions known as the Breach.
Following this experiment, recorded in the annals as the Collision, the Ministry of Culture and Science building was isolated, and all employees were evacuated and taken to the underground bomb shelter called the Bastion, without being able to communicate with the outside world.
Under the supervision of the Heralds, the members of the Ministry reorganized life within the Bastion and established the R.A.C.E. Protocol (Research, Analyze, Collect, and Eradicate) to deploy teams of specialized scientists, known as watchers, into the uncharted realms beyond the Breach. Their activity exists and is organized around a single purpose – to fulfill the most recent directive from the Prime of State: “Travel through the infinite worlds, to glorify the Enlightened Confederacy”.
Written by Matteo Sciutteri, THE BREACH is an intense sci-fi and horror game, set in a dystopian retro-future, that unfolds at a relentless pace.
Drawing inspiration from the iconic science fiction novels of the 1970s, this game will transport you through time and space, revealing a multitude of parallel worlds referred to as Paradoxes.
THE BREACH follows an episodic structure: receive the briefing, venture into the Paradox, do the mission, get out.
The game is conducted at a high pace: each mission is a race against the clock. Enter the Paradox, find information and collect as many samples as possible before your resources run out or the Paradox becomes unstable.
As a watcher, your role is to gather data and information, delving into these infinite universes in search of hidden secrets, all while attempting to survive and make it back to the Bastion in one piece… if that’s even possible.
Working in groups is fundamental: entering a Paradox alone is far too dangerous. Brace your weapons (the disintegrator and the gutter) and don’t forget to wear your Cloak, your protective suit and uniform.
Unlike everyone else around the table, the Operator does not play a specific character: their job is to provide other players with details of the game world, fill it with dangerous obstacles and play NPCs who have their own agendas.
The Operator describes the game and the oucomes of the watchers’ actions, portraying a dying world and its dangers, dramas, and unforgiving nature. They present opportunities to the PCs, then they follow the consequences wherever they lead.
The Enlightened Confederacy or the Ministry of Culture and Science are not liable for any accidents or safety hazards resulting from the use of this manual or the tools described therein.
Manual NO. 01-2308 – Printed in June 1959
In the Breathless System, you need five types of dice: d4, d6, d8, d10 and d12, each repesenting the physical, mental and material resources available to the characters. But surviving on missions is challenging, and each time a die is used, its size is reduced by one.
THE BREACH allows you to play in an Old-School style: the players must rely, above all, on their intuition and ability to read the game and determine the best approach to face its challenges.
The characters can take four different approaces: Aware, Mighty, Quick, and Sneaky. Each approach describes a specific course of action, which allows the player to determine how the watcher faces a dangerous obstacle. And that’s when a Reaction Roll is needed.
On the morning of day 48 of the seventh month, at 4:33 AM, the Eye systems detected a sudden instability. The Breach, whose tuning had appeared persistent in recent weeks, suddenly vibrated on alternating and inverted frequencies, well above the Higgs treshold.
Main Goal: as watchers, you are assigned the task of making contact with a creature in the Paradox. This creature belongs to an alien civilization, traces of which have been detected through early analysis: the quantum patterns are similar to those of previous operations – all successfully completed, for the glory of the Prime of State and The Enlightened Confederacy.
Accessing the data collection and information processing terminal in the control room requires a perforated card of level 7 or higher. Individuals without such a card are kindly requested to submit a written request at office 56M.
THE BREACH is based on Breathless, product of Fari RPGs, developed and authored by René-Pier Deshaies-Gélinas, and licensed for our use under the Creative Commons Attribution 4.0 License
This game is released under a CC BY-NC-SA 4.0 license.